CharacterData
ZEPETO.Character.Controller.CharacterData
Represents the initial configuration for a ZepetoCharacter
.
Hierarchy
↳
CharacterData
Constructors
constructor
• new CharacterData()
Overrides
System.Object.constructor
Properties
animatorController
• animatorController: RuntimeAnimatorController
Animator controller for the character.
center
• center: Vector3
Center point of the character's collider.
customMotionData
• customMotionData: CustomMotionData
Customized configuration for character motion.
height
• height: number
Height of the character's collider capsule.
jumpPower
• jumpPower: number
Jump power of the character.
layer
• layer: LayerMask
Defines the layers with which the character can collide.
minMoveDistance
• minMoveDistance: number
Smallest gap the character can move.
radius
• radius: number
Radius of the character's collider capsule.
runSpeed
• runSpeed: number
Running speed of the character.
shadow
• shadow: GameObject
Visual representation of the character's shadow.
skinWidth
• skinWidth: number
Skin width for collision detection, preventing the character from entering into other colliders.
slopeLimit
• slopeLimit: number
Steepest degree the character can ascend.
stepOffset
• stepOffset: number
Maximum vertical height difference the character can move over.
walkSpeed
• walkSpeed: number
Walking speed of the character.