CustomMotionData
ZEPETO.Character.Controller.CustomMotionData
Represents the customized configuration for character motion.
Hierarchy
↳
CustomMotionData
Constructors
constructor
• new CustomMotionData()
Overrides
System.Object.constructor
Properties
doubleJumpPower
• doubleJumpPower: number
Additional force applied during a double jump.
fallingSpeedThreshold
• fallingSpeedThreshold: number
Mimum falling speed to determine if the character has entered a falling state.
fallingTimeThreshold
• fallingTimeThreshold: number
Minimum falling time duration to determine if the character has entered a falling state.
gravity
• gravity: number
Gravitational force applied to the character.
jumpDashSpeedThreshold
• jumpDashSpeedThreshold: number
Minimum jump speed required to trigger a dash.
landingClipNormalizedTime
• landingClipNormalizedTime: number
Time duration of the landing motion.
landingImpactSpeedThreshold
• landingImpactSpeedThreshold: number
Minimum falling speed to determine if the character experiences a greater impact upon landing.
landingRollClipNormalizedTime
• landingRollClipNormalizedTime: number
Time duration of the landing roll motion.
landingRollSpeed
• landingRollSpeed: number
Playback speed of landing roll motion.
landingRollSpeedThreshold
• landingRollSpeedThreshold: number
Maximum falling speed required to trigger a landing roll.
landingSpeedThreshold
• landingSpeedThreshold: number
Minimum falling speed to determine if the character can perform additional actions upon landing.
landingTimeThreshold
• landingTimeThreshold: number
Minimum landed time duration to determine if the character has landed.
moveTurnAngleThreshold
• moveTurnAngleThreshold: number
Minimum turning angle required to trigger a turning motion.
moveTurnClipNormalizedTime
• moveTurnClipNormalizedTime: number
Time duration of the turning motion.
moveTurnSpeedThreshold
• moveTurnSpeedThreshold: number
Minimum moving speed required to trigger a turning motion.
moveTurnTimeThreshold
• moveTurnTimeThreshold: number
Time duration of the turning motion.
runThreshold
• runThreshold: number
Minimum input value required to switch motion from walking to running.
stampClipNormalizedTime
• stampClipNormalizedTime: number
Time duration of the stamp motion.
useDoubleJump
• useDoubleJump: boolean
Determines whether the character can perform a double jump.
useLanding
• useLanding: boolean
Determines whether to apply landing motion.
useLandingRoll
• useLandingRoll: boolean
Determines whether the character performs a roll upon landing.
useMoveTurn
• useMoveTurn: boolean
Determines whether to play a motion for changing the character's movement direction.
walkClipBaseSpeed
• walkClipBaseSpeed: number
Base speed of the walking motion.
walkThreshold
• walkThreshold: number
Minimum input value required to trigger acceleration for walking motion.