ControllerData
ZEPETO.Character.Controller.ControllerData
Represents the configuration for a ZepetoPlayerControl
.
Hierarchy
↳
ControllerData
Constructors
constructor
• new ControllerData()
Overrides
System.Object.constructor
Properties
eventSystem
• eventSystem: GameObject
Processes user inputs and conveys them to the UI components. It handles interactions like button clicks, drags, drops, etc.
horizontalController
• horizontalController: GameObject
V-pad controller prefab for horizontal screen orientation.
inputAsset
• inputAsset: InputActionAsset
Container for input actions and bindings used to manage complex input setups.
useDefaultInputController
• useDefaultInputController: boolean
Determines whether to use the default input controller.
useDefaultVirtualController
• useDefaultVirtualController: boolean
Determines whether to use the default V-Pad.
verticalController
• verticalController: GameObject
V-pad controller prefab for vertical screen orientation.