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ControllerData

ZEPETO.Character.Controller.ControllerData

Represents the configuration for a ZepetoPlayerControl.

Hierarchy

Constructors

constructor

new ControllerData()

Overrides

System.Object.constructor

Properties

eventSystem

eventSystem: GameObject

Processes user inputs and conveys them to the UI components. It handles interactions like button clicks, drags, drops, etc.


horizontalController

horizontalController: GameObject

V-pad controller prefab for horizontal screen orientation.


inputAsset

inputAsset: InputActionAsset

Container for input actions and bindings used to manage complex input setups.


useDefaultInputController

useDefaultInputController: boolean

Determines whether to use the default input controller.


useDefaultVirtualController

useDefaultVirtualController: boolean

Determines whether to use the default V-Pad.


verticalController

verticalController: GameObject

V-pad controller prefab for vertical screen orientation.