CharacterShadow
ZEPETO.Character.Controller.CharacterShadow
Class responsible for managing the shadows of ZEPETO characters.
Hierarchy
↳
CharacterShadow
Constructors
constructor
• new CharacterShadow()
Inherited from
UnityEngine.MonoBehaviour.constructor
Properties
autoSyncTransform
• autoSyncTransform: boolean
Determines whether to synchronize the shadow position to the target.
target
• target: Transform
Represents the object that serves as the transform reference.