State$1
ZEPETO.Character.Controller.State$1
Represents a state within a state machine.
Type parameters
Name | Description |
---|---|
TEnum | Type of state, constrained to be an enumeration. |
Hierarchy
↳
State$1
Constructors
constructor
• new State$1<TEnum
>()
Type parameters
Name | Description |
---|---|
TEnum | Defines the type that influences the available options, functionality, and behavior of the State$1 object. |
Inherited from
System.Object.constructor
Properties
OnUpdateState
• OnUpdateState: Action$1
<TEnum
>
Callback function to handle the state update.
Accessors
Status
• get
Status(): StateStatus
Status of the state.
Returns
stateType
• get
stateType(): TEnum
Type of the state.
Returns
TEnum