ZepetoPlayerControl
ZEPETO.Character.Controller.ZepetoPlayerControl
Manages the input control for a ZEPETO player.
Hierarchy
↳
ZepetoPlayerControl
Constructors
constructor
• new ZepetoPlayerControl()
Overrides
UnityEngine.MonoBehaviour.constructor
Accessors
Enable
• set
Enable(value
): void
Determines whether player input control is enabled.
Parameters
Name | Type |
---|---|
value | boolean |
Returns
void
Methods
Create
▸ Static
Create($playerActions
): ZepetoPlayerControl
Creates a ZepetoPlayerControl
instance.
Parameters
Name | Type | Description |
---|---|---|
$playerActions | PlayerActions | Set of input actions to be associated with the ZepetoPlayerControl . |
Returns
New instance of ZepetoPlayerControl
.
Instance is attached to a new game object and ready to handle player input actions.